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Skyrim se interesting npcs riverwood
Skyrim se interesting npcs riverwood






skyrim se interesting npcs riverwood

Made extensive changes to town layouts, landscape, navmesh and NPC AI * Changes to guards' patrol routes so they make more sense with the new town layouts. Changed Verner's house exterior mesh to match interior layout.

skyrim se interesting npcs riverwood

Derkeethus Quest - Derkeethus' house will reflect whether or not he's living in it. Derkeethus Quest - Added the ability for talking to the aforementioned people to start his quest. Derkeethus Quest - People in Darkwater will now react to Derkeethus' absence/return. Gave vanilla homeless NPCs homes (Derkeethus, Sondas, Tormir and Hrefna.) Like the gathering of wood and food for those of you who had fervently wished you'd been born into a life of farming and woodcutting. Added some vanilla options that were available in other towns, but not here for whatever reason. Added armor bench and sharpening wheel to blacksmith area. Added smoke / light to forges and smelters. Added occlusion planes to houses / walls / etc. Added ownership data to all the random exterior items/barrels/etc. Added additional woodcutters And, NPCs will collect firewood for their houses daily. Added additional farms, farmers, fishermen, and hunters. Added exterior chimneys for houses because fireplaces. Added a shrine and alchemy bench for the healing of your poor diseased self. Added an inn/tavern for the sleeping and the consuming of the wines. Added various notes and journals and such and things. Added new quest (misc): Isobel's Family Ring. Added new quest (misc): Riften Delivery. Added new custom dialogue for said NPCs (Those things excluded) here's what you get. clutter, trees, wildlife, lanterns, blah blah) as identifying every single barrel I’ve moved and tree I’ve added would be a huge enormous pain in my arse. Which brings me to…Īs for specifics, I’ll be omitting the small "aesthetic" changes from these list (i.e.

#SKYRIM SE INTERESTING NPCS RIVERWOOD MOD#

As it turned out, I now HAVE that opportunity to build the mod I’d always wanted to build, so buckle up mod-friendos, we’re going to go on a little adventure together. Things that, given the opportunity (and a time machine), I would never had done in the first place, things of which we shall never speak again. Mostly for my own sanity. I made a lot of mistakes with the old ETaC. So if you came here expecting identical towns, with identical people and identical layouts – Prepare yourself, because you’re about to be sorely disappointed lol. This was built from the ground up, taking into account everything I have learned in MY CONSIDERABLE EXPERIENCE AND/OR WISDOM (jokes, I clearly have neither of those things) to try and give you and me and everybody a much better mod overall. While the new version is certainly in the spirit of its predecessor, it is NOT the same mod. Continued abuse of our services will cause your IP address to be blocked indefinitely.Alright, so - What exactly are you getting? Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.

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  • skyrim se interesting npcs riverwood

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    skyrim se interesting npcs riverwood

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    Skyrim se interesting npcs riverwood